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One of The Hardest MOBA Characters of All Time: Carl, the Invoker

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Defense of the Ancients is an extremely popular multiplayer battle arena, also one of the oldest ones, and the one with the biggest esports tournament in the world since 2014. While not as popular as its gaming nemesis League of Legends, the game has found countless players interested in its complexity, challenging nature, nuanced mechanics, strategic aspect, rich lore, and iconic heroes (which served as inspiration to various League of Legends champions that you can try on your League of Legends account) and everything else that makes the game so immersive and exciting not even to play but also to watch as well.

 

Among its roster of heroes some of them, like Pudge, became famous for their immense pick rate in the community and presence in marketing efforts. With Netflix’s new Dragon Blood series other heroes became popular, specifically Davion, the Dragon Knight, Mirana, the Princess of the Moon, and Carl, the Invoker. The last hero already had some popularity, following, and even attracted new players for the challenge he provided, as he was constantly featured in lists ranking the hardest characters in any MOBA, almost sixteen years after his addition he still holds the same reputation, and here’s why.

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The Arsonal Magus

Invoker is a hero based on his intelligent status, he’s mainly a mid laner that relies heavily on acquiring experience, as his spells scale with levels. And the complexity of the spells resides in the fact he summons each one individually based on the three reagents that he mixes in order to create unique magic. Through DOTA’s lore magus were happy to be able to invoke two, or three spells with aid from help from their grimoires, Carl was a prodigy and mastered not three, four or five spells, but ten. (At one point he had twenty-seven spells)

 

The three reagents he has are Quas, Wex, and Exort, they represent Ice, Storm, and Fire elements that can be manipulated, and by combining any three of them a new incarnation becomes available. Invoker does through his ultimate invoke. Just like the hero every time a player wants to use a different spell he must recall the combination that makes up for each one of them. He does it by pressing Q, W and E for Quas, Wex, Exort respectively, and they become available as he levels up to freely upgrade any combination of them depending on his strategy and needs for the game.

 

Combining three different reagents, and invoking spells make good memory, fast reflexes, creativity and quick thinking by the player since each of the ten spells has different uses and applications, and they can all be combined in numerous ways to wreak havoc upon enemies.

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Arcana Known Only To Me!

As previously established reflexes, creativity and adaptation are some of the requirements to master one of the hardest heroes in any MOBA ever. Invoker has slows, summons, global spells, disables, disarms, buff and other spells that he can use at will. While attributes and status revolving around the orbs (Quas, Wex, Exort) have changed and mutated through multiple patches, since the heroes inception in Defense of The Ancients 2, the number of spells and how to summon them has remained the same. To briefly explain his spells, we’ll use Q, W, E as the short forms for Quas, Wex, Exort. Below are the orb combinations, and brief explanation, all of them are followed by his ultimate invoke to become active.

 

Cold Snap – Q, Q, Q

A freezing spell that is proc’ed by any instance of damage that enemies suffer. The incantation causes microstutters, they stop enemies from using long animations, and add damage to every other source of damage the enemy receives. Interval between stutters, debuff duration, and additional damage vary according to how many levels in Quas, Invoker has.

 

Ghost Walk – Q, Q, W

Invoker becomes invisible and creates an aura around him that affects his movespeed, while slowing enemies down. The debuff he creates around enemies is active the entire time Invoker is invisible, and lingers on even when revealed for two seconds. His speed is changed by his points in Wex – with a max of 30% increase – and the slow on enemies is predicated on his points in Quas.

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Ice Wall – Q, Q, E

Carl summons an icewall in a line in front of him, this ice wall greatly slows enemy heroes while damaging them. Slow and duration of the wall are determined by levels on Quas, while the damage per seconds – a.k.a DPS – is based on the levels on Exort. While simple, this is regarded as one of the hardest spells to master and a good Invoker can be differentiated from a great one by his icewall positioning.

 

EMP – W, W, W

A charge of electromagnetic energy is created around the casting point of the spell, once fully charged it explodes and drains mana from enemies caught by it, while damaging them. At the same time, if any mana is drained Invoker gains 50% of that value restored to his own mana pool. Amount of damage, and mana drained are based exclusively on the levels of Wex, that Invoker currently has.

Tornado – W, W, Q

Invoker summons a powerful tornado that lifts all enemies and units in its path, making them unable to do anything during suspension, right before falling to the ground. The flight distance of the spell, as well as its damage is related to points in Wex, enemy air time is amplified by points in Quas. This spell in particular is the bread and butter of many of Invoker combos, because its high range, and suspension time allows the player to position and prepare the following spells.

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Alacrity – W, W, E

Carl concentrates an immense flux of energy toward himself or an ally, granting bonus damage and attack speed. This spell greatly increases physical damage from siege units, Invoker, or his carry. It provides +100 attack speed, and +100 damage, making it one of the best “steroids” in the game. Attack speed is based on Wex levels, and damage on Exort levels.

 

Sunstrike – E, E, E

By redirecting the energy from the sun itself, Invoker cast a sun ray so powerful that it ignores physical and magical resistance. The spell can be cast anywhere on the map, and after a 1.7 second delay it hits its target. A very hard spell to land, and basically a skill shot, it takes a lot of practice, and prediction to successfully land a sunstrike. Damage escales solely based on Exort levels.

 

Chaos Meteor – E, E, W

The Arsonal Magus pulls a meteor from space to ravage a determined location, dealing damage when it lands as well as a burning effect in its travel distance. Distance is affected by levels on Wex, while damage and burn DPS are based on Exort. One of Invokers most damaging spells, Chaos Meteor has a high cooldown, requiring setups from allies, or by timing well the moment enemies land from his tornado.

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Forge Spirit – E, E, Q

The powerful wizard forges a spirit that possesses the resilience of ice, and power of fire. Forge Spirits are units under his control that have their own attack damage, attack range, armor, mana, health and duration. Their attacks amplify Invoker’s damage by removing enemy armor with each strike. The number of forges goes from one to two, when Invoker has four points in Exort, and four points in Quas. Armor, damage, and mana are based on Exort levels, health, duration and attack range are based on Quas levels.

 

Deafening Blast – Q, W, E

The hero generates a massive sonic wave that knocks-back, disarms and damages enemy heroes. A fusion of all elements he controls this spell renders enemies unable to attack, and interferes with their movement and pathing through knock-back duration and distance. The damage is based on Exort, while knock-back duration and distance is based on Quas, and finally disarm is based on Wex.

 

Throughout The Eons

With such a diverse arsenal of skills, complicated casting orders , and countless possibilities to play the hero your own way, mastering the basics and recalling the spells is just the beginning. Creating your own combos, and perfectly utilizing every weapon at your disposal can take hundreds of hours of practice. The professionals that attend The International master all of these characters and spend tons of hours in perfecting everything that they can.

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